Monday, April 19, 2010

.... just kidding!

Shock, the last videos had nothing to do with the animation I sent to render.

So since our short is drastically different from the time that Grissom's brother composed the score, the music no longer works, therefore I no longer have a beat to match. So while I always animated as if the music were the same, when it came down to it, it was more important to have a strong animation than sync to the music. So, I ended up going through the scene section by section by segmenting out major movements and then scaling the keys to be longer in some parts and shorter than others... I'm not really sure if this is a legit technique but I was thinking about a waltz tempo... just a lot of variations of slows and quicks. I also completely reanimated the breasts and Sarah Grissom and I cleaned up her arms and hands. VoilĂ :

scene 10 animation from Romina Barrett on Vimeo.



I may be composing/recording a piano arrangement to match our short once the shots are compiled, which is exciting! I love making music.

Sunday, April 11, 2010

Process and Progress

I've more or less finished the dance sequence for Chance of Rain.. one of them, anyway. There is still some funkiness going on with her arms and breasts, but Sarah Grissom, our team lead, has a fix for it so I'm not too concerned about that. Here is my process:

Scene 10 Lower Body from Romina Barrett on Vimeo.



After blocking in (see earlier post), I hid the entire upper body and worked just with her gut, legs and feet. Even without touching the keys I made with the rest of her, refining this made the whole thing look better and it was cool to try to get some personality out of just her hips.

Scene 10 Upper Body from Romina Barrett on Vimeo.



Once I felt the lower body was strong by itself, I unhid her upper body but kept the arms hidden to keep them out of the way. Because of the work I'd done with the gut, it was pretty easy to fix up her spine and neck.

Scene 10 from Romina Barrett on Vimeo.



And, here is the final as it stands now. Once again, there's still issues with her arms and breasts but I'm pretty pleased with everything else. We're starting the compiling of animation, environment and effects tomorrow and then sending it off to the render farm! It's very exciting to see this finally start to come together.