Monday, December 7, 2009

Visiting Ryan in Prison dialogue test

This is a dialogue test I did last year with the generi rig. It was pretty fun. The audio track is Kelly Kapoor from The Office.

Visit Ryan in Prison Dialogue- final final final from Romina Barrett on Vimeo.



I've been struggling a bit with the environment/lighting/what color generi should be. Suzanne Kaufman, one of our professors, gave me some help so it looks better now than what it looked like last year... But I still don't know how I feel about the pink.

Saturday, December 5, 2009

Tad Walk

Meet Tad. He's a character from the game team I worked with last year, Team Infinigon, for which I contributed a few enemy robot animations but never really worked with Tad himself. So I animated quick a walk cycle for practice.

He's rigged with biped, which I know is a widely unused rig but it was a decent exercise. Still, I haven't figured out how to use the curve editor with biped which makes slowins/outs necessary to do by hand so I didn't really bother for this. Next time I'll use a rig where that won't be an issue, and while it was interesting to try and figure out how arms of such mass would move I'd rather work with something with more flexibility next time.

Anyway it was interesting.

Tad Walk Cycle from Romina Barrett on Vimeo.



Model by Dan Moyer and other members of Team Infinigon. Read more about the Tad Studbody game and Team Infinigon here.

Bulletproof and Green Screen

Since I've been sort of organizing things from this past semester, I thought I'd upload a few more things from after effects class. First, the lyrics assignment.

We had to animate lyrics to a song so I picked Bulletproof by La Roux since it appealed to my electronica sensibilities and had fast enough lyrics that it would be fun to animate. There's still a few things I would fix if I were to go back (particularly, adding secondary animation to the final word).

Bulletproof from Romina Barrett on Vimeo.



Secondly, and much more recently, we had an assignment to work with green screen footage. I found a clip of Snoop Dogg promoting an EA game and edited some footage from Pokémon Stadium to work with it.

Green Screen assignment from Romina Barrett on Vimeo.



Out of the three assignments (see Clair de Lune credit sequence for the third), I think I enjoyed the credit sequence the best because I am secretly romantic, but I'm pleased with the variety each of the projects convey.

Friday, December 4, 2009

Clair de Lune Credit Sequence

After effects assignment to create a credit sequence.

Clair de Lune credit sequence from Romina Barrett on Vimeo.



Picture House, Regency, Elizabeth Mitchell, Josh Holloway, James Franco, Zachary Quinto, Allie Crandell and Lucy Liu are all obviously not involved so please don't sue me.

Music is Claude Debussy's Clair de Lune.
Paris footage found on youtube.

Sunday, November 29, 2009

Chance of Rain Choreography

For my senior project, I am an animator on team Acid Rainbow. Our short, Chance of Rain, features an overly obese, Gaia-archetype woman named Fatima performing an acid rain dance to purge a post apocalyptic, pollution ruined world.

As an animator and dancer of several years, I was responsible for choreographing the dance. It took some time; we of course did a lot of research, shot tons of video reference and even visited a motion capture studio in order to provide ourselves with more extensive reference and option to do a pseudo rotoscope (although, to be clear, we are not using the motion capture data to animate the rig for us in any way). Everyone is warning us about the immense challenge of animating a dance sequence and we are taking every concern to heart. In any case, I'm excited that I have the opportunity to take such a risk as a student and learn from what ever lessons lay ahead before I entire the professional world, and it is also rewarding to have two passions of my life come together so beautifully when I had only associated one with the other as merely similar in principle.

The following is an early video we shot of the choreography to send to Kamal Siegal (a professor at DigiPen and owner of Digital Double, the mocap studio). It does NOT represent the shots we'll be using; it was just to address any possible concerns about the mocap rig capturing the movement. It went well. The song was composed and produced by Sarah Grissom (team lead) and her brother, Tommy Grissom. Interspersed with the footage are storyboards of the environment shots, all of which was done by Sarah.

Visit Sarah Grissom's blog here.

The choreography itself has since undergone revisions, but most of it is the same. Choreographing is by no means my forté, but the response was favorable and working forward has gone smoothly. Overall it's been a pretty enjoyable experience.